![]() ![]() However, at that point, you’re most likely doing more than enough Damage already.ĭefensively, first of all, it picks up Spell Suppression nodes & affixes, which combined with the Trickster Ascendancies, grants up to 50% Less Damage taken from Spells. On top of that, Attack Speed is another stat we really enjoy, as it means more pods get created, which results in more overlapping pods and thus in more damage on your target!īecause of those mechanics, and our scaling Attack Speed, this build does not require an expensive +3 bow with additional modifiers that are incredibly hard to obtain! It uses a Quill Rain from start to finish! So, after looking for Attack Speed, Skill Effect Duration, and Damage over Time modifiers, all that’s left for the build is defensive layers! In multiple tens of Divines scenarios, the Quill Rain eventually gets outperformed by a sick +3 bow. If you however want to completely optimize your single target, 39% area of effect and no sources of additional arrows will be your bread and butter. However, in practice, bosses often run out of your perfect overlap zone to the extent that I personally decided to focus on quality of life, picking up multiple sources of additional arrows to get you through maps faster. This is obtained through the TR Quality, a Mastery in the tree, and a source of 9% Area of Effect on Gear. The most efficient single target, on paper, comes from getting exactly 39% Area of Effect. Therefore, there are two ways to tackle TR. This means that duration is a stat we don’t mind having, as it makes the pods explode more slowly, and thus deal their DoT longer. Therefore, it’s optimal that we stack as many pods as possible. This means that overlapping pods deal overlapping amounts of damage. When talking about the pods, it is important (and mandatory for the skill to even work) to know that they can “shotgun”, to use PoE’s most favourite term. However, while they are on the ground, they deal Damage over Time, which is what we scale. These pods explode when they expire, dealing on-hit damage again, so that’s useless for us. When the arrows land, they create “Pods” on the ground. We do not scale the on-hit damage at all in this build. These arrows do “on hit” damage, which doesn’t scale much with levels, but more so with added damage from gear, supports, and other such things. So, the way Toxic Rain works is that it fires a number of arrows when it gets used. Playstyle, Mechanics & StrengthsĪs mentioned beforehand, Toxic Rain has different ways to be scaled and we chose the Damage over Time. The build can handle any modifiers I would say however you should be weary of combinations that have double damage modifiers. ![]() – Can get fairly expensive for the super late game gear Map Modifiers to be Avoided – Requires some specific things to feel great + Capable of safely killing all the content in the game ![]() + Fast-paced build with extraordinary all-around skills Mostly when a guide starts off like that, you end up with a build that has 3,000 Health and no underlying defensive mechanics, but this build is a Trickster and has a significant amount of investment in defences, so even though you’re able to clear fast, kill every non-uber boss in a fairly timely manner, you’re still incredibly durable, and with the tremendous amount of recovery that Trickster provides, there are very few things that can effectively hurt or kill you. This means you have an incredible Area of Effect and clear speed as a result while maintaining boss damage that is capable of killing every map boss & earlier bosses super easily. This guide will focus on scaling the Damage over Time aspect of the gem, or the “pods” as people tend to call them. Toxic Rain is an interesting skill gem and is able to be built around in multiple ways. Since Toxic Rain is one of the most popular builds both in league-starting and later environments, it is one of those guides that we felt could not be missing. ![]() Bandits, Pantheons, and Ascendancy Page. ![]()
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