![]() ![]() So I’ll create this thread on my idea here and vomit up my stream of consciousness thoughts here (and if anyone likes the idea, I’d welcome any suggestions too). I’ve suggested this Helldivers concept in passing at the Steam suggestions thread and on Reddit, but what’s the point? Gets lost in 27 pages of comments, and nobody cares. Alex already has some advice for those new to the Helldivers brand of chaos: “Reload your weapons! No, seriously, you don’t want to get stuck between 20 bugs with an empty mag.” Helldivers 2 is dropping later this year on Playstation 5 and PC.Had this idea bouncing around inspired by what Firaxis did with the plot for XCOM2 – what happens if you lose the campaign in their first XCOM game? – and by all the times a Helldivers player asks, “What happens if we lose the galactic campaign?” In XCOM2’s case, this resulted in a truly different followup game where you’re taking back the earth from aliens and traitorous humans instead of fighting to protect the earth from alien invaders. We’re excited to share more in the coming days. ![]() “Pilen always talks about the ‘tingle in the butt’ that you should feel while playing: being on the edge of failing an operation, but bursting into laughter because a Warrior sent your friend flying away in a silly ragdoll move. Alex adds, “Every time we had to make a design decision, the fun and tension were key.” Combining our love of intense action with a new third-person perspective has made the most exciting gameplay we’ve ever built. Our goal was to bring the engaging and tense combat from Helldivers into Helldivers 2 and make it even bigger. Players will have state-of-the-art weaponry and access to stratagems that call down airstrikes, turrets, mines, and more to hold off the alien scourge. And to fight them, we’ve designed some of our biggest, most destructive weapons yet. These are Terminids like you’ve never seen them: up close and personal. We’re fixing some bugs, but we’re leaving some other “bugs” in: the Terminid faction will be returning to threaten the freedom of Super Earth. His major focus has been balancing what players want with what the game needs: “For me the biggest challenge has been keeping a balance between iterating to answer our most important user feedback while fixing the most critical bugs.” Even though he wasn’t there for all 8 years of the development cycle, he’s been leading our teams in creating the best possible experience. Producer before moving into his Lead role on the Helldivers 2. Our Lead Producer, Alex Bolle, sat down to talk a little about that journey, which he called “Pretty Herculean!”Īlex started as a Narrative and V.O. ![]() True to both our studio and to the Helldivers legacy, this will be a heart-pounding, high-intensity, friendly-fire-enabled feast of cooperative destruction! Players will again assume the role of galactic peacekeepers and soldiers on behalf of Super Earth, but with some serious upgrades.ĭeveloping Helldivers 2 has been a long journey from the beginning of its development to this announcement. Helldivers 2 is a long labor of love from our studio and we can’t wait to share it with our community. Arrowhead Game Studios is proud to finally announce our latest game, Helldivers 2, which will be available later this year on Playstation 5 and PC! Our trailer debuted on May 24th, 2023 at Sony’s State of Play event. ![]()
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